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Re: Intelligent farming system

PostPosted: 23 Feb 2015, 18:48
by Sitaga
125 million resources today
18500 plunders today

Re: Intelligent farming system

PostPosted: 23 Feb 2015, 20:18
by asdf144
You have to set different unit package for ram for every village individually.

It doesnt send all available troops btw ;)

Re: Intelligent farming system

PostPosted: 23 Feb 2015, 20:33
by hex4bot
if you will set minimal troops package to 10lc, then minimal amout of troops to send is 10lc, i you have less than 10lc in village bot will not send it, but if you have more than 10lc, then bot will see last report and will try to send more troops to cover all scouted resources - but again if you will not have enough troops to cover all resources bot will send all you have(lets say you have 89lc, to cover all resources bot need 1000lc, then bot will count it like this: 10lc +10lc .... + 10lc = 80lc will be send)

Re: Intelligent farming system

PostPosted: 24 Feb 2015, 4:58
by Sitaga
I believe the attack count has slowed down drastically. I think initially it was just sending a bunch of tiny commands and then doubling has it found more resources.

The bot also destroyed over 4k wall levels today. Insane the amount of troops I will stop killing now :)

Re: Intelligent farming system

PostPosted: 28 Feb 2015, 12:46
by BOB
does not work
I do everything like in the video , but does not send the troops :(

Re: Intelligent farming system

PostPosted: 28 Feb 2015, 21:36
by Senpai
There need to be option to stop sending troops if resources in the farming village less than xxx otherwise the bot is sending troops to a village where there is only 200 resources... Also it seems like it working slowly and not all the troops are send

Re: Intelligent farming system

PostPosted: 02 Mar 2015, 9:37
by BOB
I found the solution

I removed the reports because I had a lot of them

bot read it slowly and not send attacks

Re: Intelligent farming system

PostPosted: 05 Mar 2015, 21:46
by Misa
Hello

I dont know why but on IFarmer i dont see any scout reports. In line i see Haul, % , Capacity but on Scouted always 0/0/0

I hope anyone can help me thx a lot.

Problem solved

best regards

Re: Intelligent farming system

PostPosted: 08 Mar 2015, 11:55
by jonas
When would you use iFarmer? None of my offensive citites would have anymore than 20 scouts in it making iFarmer useless.
For my def citites it would work, but in my def cities I don't have rams or catas.

So, please tell me, why would I use it when it's based on scoutreports?

Re: Intelligent farming system

PostPosted: 10 Mar 2015, 20:57
by elkmino
jonas wrote:When would you use iFarmer? None of my offensive citites would have anymore than 20 scouts in it making iFarmer useless.
For my def citites it would work, but in my def cities I don't have rams or catas.

So, please tell me, why would I use it when it's based on scoutreports?


I use it without scouts for micro-farming(usually it brings 300k/day with 500 attacks/day). I set minimal packages for a radius of max 15 and the IFarmer send the attacks. On my server scouts cannot see buildings level, but the IFarmer has an option to send destroy packages to villages where you lost some troops. (I also send a destroy package to every barbarian around once a day using the send army feature)