Fake generator

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Fake generator

Postby jonas » 04 Dec 2013, 19:54

I was wondering, if it would be possible, to make an multi-attack. Maybe be able to use the same template for multiple attacks with a specified time delay between each attack. Would be really awesome.
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Re: Fake generator

Postby hex4bot » 04 Dec 2013, 23:15

i though about it, i should add it in the future
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Re: Fake generator

Postby jonas » 16 Jan 2014, 16:09

Just bumping it as I'm so sick of using fakescript and my right hand to do thousand of fakes..
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Re: Fake generator

Postby hex4bot » 19 Jan 2014, 17:38

well, there will be option to put villages list(from the script) and they will be loaded
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Re: Fake generator

Postby jonas » 22 Apr 2014, 19:41

Wonder if there is any progress here?
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Re: Fake generator

Postby hex4bot » 15 May 2014, 18:26

not yet, my todo list is loooong, but soon i hope :) optimistic 3-4 months
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Re: Fake generator

Postby bonsaiider » 11 Sep 2014, 9:48

Hey =)

There is a great tool, called Workbench.
http://dsworkbench.de/index.php/downloads2
The Problem is, that it is only available in German.
But you have the possibility to organize attacks with Fakes etc, everything is calculated by the program, and its allowed from Inno :lol:

It is also possible to send the troops, attacking village and attacked village direct to the browser, so that you only have to confirm.

You can also export the attacks, then it looks like this:

<?xml version="1.0"?>
-<export>
-<plans>
-<plan key="manual planning">
-<attacks>
-<attack>
<source>19527</source>
<target>13191</target>
<arrive>1410231840817</arrive>
<unit>spear</unit>
-<extensions>
<showOnMap>true</showOnMap>
<type>8</type>
<transferredToBrowser>true</transferredToBrowser>
</extensions>
</attack>
</attacks>
</plan>
</plans>
</export>


Maybe you can use the infos above in any way.
Perhaps an import button in the register "Sending Army" or something like that.

That would be great and it's very easy to understand, also for not German speaking persons ... :D
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