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Fake generator

PostPosted: 04 Dec 2013, 19:54
by jonas
I was wondering, if it would be possible, to make an multi-attack. Maybe be able to use the same template for multiple attacks with a specified time delay between each attack. Would be really awesome.

Re: Fake generator

PostPosted: 04 Dec 2013, 23:15
by hex4bot
i though about it, i should add it in the future

Re: Fake generator

PostPosted: 16 Jan 2014, 16:09
by jonas
Just bumping it as I'm so sick of using fakescript and my right hand to do thousand of fakes..

Re: Fake generator

PostPosted: 19 Jan 2014, 17:38
by hex4bot
well, there will be option to put villages list(from the script) and they will be loaded

Re: Fake generator

PostPosted: 22 Apr 2014, 19:41
by jonas
Wonder if there is any progress here?

Re: Fake generator

PostPosted: 15 May 2014, 18:26
by hex4bot
not yet, my todo list is loooong, but soon i hope :) optimistic 3-4 months

Re: Fake generator

PostPosted: 11 Sep 2014, 9:48
by bonsaiider
Hey =)

There is a great tool, called Workbench.
http://dsworkbench.de/index.php/downloads2
The Problem is, that it is only available in German.
But you have the possibility to organize attacks with Fakes etc, everything is calculated by the program, and its allowed from Inno :lol:

It is also possible to send the troops, attacking village and attacked village direct to the browser, so that you only have to confirm.

You can also export the attacks, then it looks like this:

<?xml version="1.0"?>
-<export>
-<plans>
-<plan key="manual planning">
-<attacks>
-<attack>
<source>19527</source>
<target>13191</target>
<arrive>1410231840817</arrive>
<unit>spear</unit>
-<extensions>
<showOnMap>true</showOnMap>
<type>8</type>
<transferredToBrowser>true</transferredToBrowser>
</extensions>
</attack>
</attacks>
</plan>
</plans>
</export>


Maybe you can use the infos above in any way.
Perhaps an import button in the register "Sending Army" or something like that.

That would be great and it's very easy to understand, also for not German speaking persons ... :D