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Sniping Nobleattacks

PostPosted: 01 May 2014, 11:37
by bonsaiider
Hey there :)

I'm not sure if it's already written anywhere, but would it be possible to add following:

If there are comming some Attacks, perhabs with Nobles, just send the Deff to another village and cancel, to get the defence between the Attack and the nobles.
I hope that you understand what i mean :D

So that we only have to enter when the defence should be back in time and it would do that ... (its nearly the same like in time sync ...)

Greets

Re: Sniping Nobleattacks

PostPosted: 02 May 2014, 3:39
by ThisIsAFakeName
Create an attack on a barbarian villa, or wherever you want. Then make the return time (3rd option on the left) to land right after the first noble. There you go, you just sniped the noble train with only one villa.

Re: Sniping Nobleattacks

PostPosted: 02 May 2014, 13:46
by bonsaiider
Ah great, thanks ... i'll just try it =D

Re: Sniping Nobleattacks

PostPosted: 15 May 2014, 18:47
by hex4bot
the above solution is good :)

in the future i will add it in attack avoidance system - but it takes time,
"cancel" and "return" time is not precise because it lands always in .000 miliseconds, but if you have more than one villa, then you can simply send support attack from one to another villa - make sure you checked "send accurately in time" option on this sending army task and you choose type "Support"

Re: Sniping Nobleattacks

PostPosted: 10 Jun 2014, 23:36
by deus do baseado
Imagine you have only 1 village. An NT is coming, and all 4 nobles land in the same second.
You can send an attack/support(it doesnt matter where) and cancel it(within the 10min margin), in such a way, that the troops return in the middle of the NT A.K.A snipe.

To be more specific:

Noble 08:00:00;100
Noble 08:00:00;200
Noble 08:00:00;300
Noble 08:00:00;300

you could send your troops to attack/suport any village when ETA of the first attack is 00:02:00;000, and then cancel it when ETA is exactly 00:01:00;060

This way the troops would arrive at:
Noble 08:00:00;100
Snipe 08:00:00;120
Noble 08:00:00;200
Noble 08:00:00;300
Noble 08:00:00;300

I don't know how you call it, but on my server it's called sniping with the rally point, i'ts the only sniping method that your bot doesn't cover.

Re: Sniping Nobleattacks

PostPosted: 13 Jun 2014, 2:23
by bryann
The reason this isn't included was already stated in the post above.

Bouncing an attack off a barb or canceling the attack still lands it at .000 milliseconds.

Re: Sniping Nobleattacks

PostPosted: 19 Jul 2014, 20:58
by superryan94
hex4bot wrote:the above solution is good :)

in the future i will add it in attack avoidance system - but it takes time,
"cancel" and "return" time is not precise because it lands always in .000 miliseconds, but if you have more than one villa, then you can simply send support attack from one to another villa - make sure you checked "send accurately in time" option on this sending army task and you choose type "Support"



That is not true. If you cancel an attack or support the troops will be back in milliseconds.
Like:Image
If an attack returns it will always be .000milliseconds.
Like:Image
If a support returns it is also on .000milliseconds.
Like:Image

This suggests that an attack/support will be in milli seconds precise if it has not hit a villa yet so (in my autistic mind) it shouldn't be that hard I think....

Re: Sniping Nobleattacks

PostPosted: 10 Mar 2015, 20:52
by elkmino
I know there's some time since the last post in this topic. I think that would be really helpful to have a function that would allow us to dodge the attacks based on the incomings, even if we are not active in that moment, but the bot is running.

For example you have a close neighbour that will attack you at 6am when the night bonus is over. It's though sometimes to be online that hour to dodge it, or it might happen that he is 1-2 fields away which will make it impossible to dodge while not being online.

I would love a function that may dodge attacks, even if it cannot be accurate in time. A NT attack is usually slow enough to be snipped using the send army function.