iFarmer option

Tell what do you want to add or change in bot functionality

iFarmer option

Postby goodtobefree » 18 May 2015, 18:52

It would be good to have the oprion to remove player villas from i farmer all in one go.

Instead of having to remove from each village individually.
goodtobefree
 
Posts: 21
Joined: 25 Feb 2015, 5:36

Re: iFarmer option

Postby richieroo » 12 Jun 2015, 9:28

...would you not just select "barb only" on initial setup?
...and doesn't it disable them after getting a red/blue rep?



What I'd like to see in iFarmer is when you "copy config from template" - that it copies the target villages as well as the settings.
that's my suggestion for iFarmer

:D
richieroo
 
Posts: 11
Joined: 27 May 2015, 15:11

Re: iFarmer option

Postby kindam » 20 Jun 2015, 15:10

Remove the player's villages from the IFarmer is VERY important. Because i had a lot of problems when i didn't update the farmed villages. The Ifarmer had attacked many players and then this players started attacking me. This players had conquered that villages.
kindam
 
Posts: 29
Joined: 20 Jan 2013, 14:17

Re: iFarmer option

Postby SadrackOsorio » 09 Oct 2015, 20:12

Option to import coordinates and most importantly attack range.
It's horrible to put the breaks manually. We use a spreadsheet that calculates the production of the villages, and then send only 1 unit to farm, then define the interval according to the production.
If you could import the coordinates and range for Ifarmer would be very practical.

Exemple:
X Y Interv.
462 459 21:23
459 459 19:00
465 464 24:34
467 458 20:32
468 459 20:00
467 456 23:23
464 467 18:22
457 456 13:55
455 460 21:32
456 455 25:21
455 464 23:12
472 463 24:54
473 460 16:34
465 450 32:23
468 469 15:43
453 457 25:54
456 468 24:34
SadrackOsorio
 
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