Noble Train Function

Tell what do you want to add or change in bot functionality

Noble Train Function

Postby Kioniv » 12 Oct 2016, 6:08

For some reason I occasionally have an issue with the bot where only 3 of 4 noble attacks are sent, or there is some lag and there is more than 100ms gap (the enforced gap). The bot really needs a way to easily enter in an attack as a noble train. It should really be using the built-in feature in the game to send. It looks suspicious currently.
Kioniv
 
Posts: 49
Joined: 05 Aug 2016, 6:02

Re: Noble Train Function

Postby Kioniv » 12 Oct 2016, 10:56

2016.10.12 11:49:55.895 → Time synchronization start
2016.10.12 11:50:11.231 → → Time synchronization: Found city with troops - A VILLAGE (XXX|YYY)
2016.10.12 11:50:37.012 → → → Time synchronization progressing... Current difference: -28 ms
2016.10.12 11:50:59.299 → → → Time synchronization progressing... Current difference: -9 ms
2016.10.12 11:51:23.676 → → → Time synchronization progressing... Current difference: -23 ms
2016.10.12 11:51:33.851 → Army Sending Started A VILLAGE X:Y(XXX:YYY) → Barbarian village X:Y(XXX:YYY) Description: 3
2016.10.12 11:51:33.852 → Army Sending Started A VILLAGE X:Y(XXX:YYY) → Barbarian village X:Y(XXX:YYY) Description:
2016.10.12 11:51:33.852 → Army Sending Started A VILLAGE X:Y(XXX:YYY) → Barbarian village X:Y(XXX:YYY) Description: 1
2016.10.12 11:51:33.853 → Army Sending Started A VILLAGE X:Y(XXX:YYY) → Barbarian village X:Y(XXX:YYY) Description: 2
2016.10.12 11:51:42.833 → → Could not navigate to city overview A VILLAGE (XXX|YYY) id:5645
2016.10.12 11:51:53.610 → → → Time synchronization progressing... Current difference: -24 ms
2016.10.12 11:52:15.919 → → Time synchronization successful. Current difference: -4 ms
2016.10.12 11:52:15.919 → Time synchronization end
2016.10.12 11:52:30.192 → Army Sending Ended A VILLAGE X:Y(XXX:YYY) → Barbarian village X:Y(XXX:YYY) Description:
2016.10.12 11:52:31.924 → → Attack: A VILLAGE X:Y(XXX:YYY) → Barbarian village X:Y(XXX:YYY) Description: 2 Units: Ram: 1;
2016.10.12 11:52:31.924 → Army Sending Ended A VILLAGE X:Y(XXX:YYY) → Barbarian village X:Y(XXX:YYY) Description: 2
2016.10.12 11:52:32.633 → → Attack: A VILLAGE X:Y(XXX:YYY) → Barbarian village X:Y(XXX:YYY) Description: 3 Units: Ram: 1;
2016.10.12 11:52:32.633 → Army Sending Ended A VILLAGE X:Y(XXX:YYY) → Barbarian village X:Y(XXX:YYY) Description: 3
2016.10.12 11:52:32.858 → → Attack: A VILLAGE X:Y(XXX:YYY) → Barbarian village X:Y(XXX:YYY) Description: 1 Units: Ram: 1;
2016.10.12 11:52:32.858 → Army Sending Ended A VILLAGE X:Y(XXX:YYY) → Barbarian village X:Y(XXX:YYY) Description: 1
2016.10.12 11:52:54.735 → → Report reading started - Attack
2016.10.12 11:53:14.846 → → Report reading ended - Attack
2016.10.12 11:53:14.846 → → Report reading started - Defense
2016.10.12 11:53:19.398 → → Report reading ended - Defense
Kioniv
 
Posts: 49
Joined: 05 Aug 2016, 6:02

Re: Noble Train Function

Postby parrez » 14 Oct 2016, 12:24

Try changing the time between each attack! ~50-70 should be enough to still get it so that it is a "perfect" train
parrez
 
Posts: 13
Joined: 21 May 2015, 15:44

Re: Noble Train Function

Postby Kioniv » 14 Oct 2016, 19:47

parrez wrote:Try changing the time between each attack! ~50-70 should be enough to still get it so that it is a "perfect" train


Thats what those attacks were set to
Kioniv
 
Posts: 49
Joined: 05 Aug 2016, 6:02


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